The research focuses on the question of which problems and knowledge constellations can be answered by computer simulation, which new forms of knowledge it generates and to what extent it represents a historical break. The objective of MECS is to investigate computer simulation as research practice in its historical formation, its epistemology and its technological-medial constitution in the terms of the respective science in which it is used. A program of evening lectures, workshops, colloquia and international conferences during the semester is part of the institute's public activities. students and post-docs to research the phenomena of computer simulation from a media-cultural scientific perspective. The institute is a place for transdisciplinary academic exchange which provides experienced scholars from the media, cultural, natural and technical sciences the opportunity to come together with Ph.D. students), as well as their cooperation with the researchers at Leuphana. A further area of emphasis are the research projects by the directors and associates (2 junior directors, 3 post-docs and 3 Ph.D. To achieve this, research grants will be awarded every semester to senior, junior and research fellows for a period of up to six months, as well as invitations for shorter stays and for lectures. One of MECS's chief tasks is the establishment of an international fellow network. ![]() With a budget of over four million euros for the first four-year period, MECS is one of only eight Institutes for Advanced Study funded by the German Research Foundation in Germany and the only one in Lower Saxony. ![]() Envisaged for a period of eight years, MECS began work in April, 2013. Xnmo wrote:Spacechem? In 3D? It's already complicated enough in 2DģD usually makes it easier to route stuff around.MECS is an Institute for Advanced Study on 'Media Cultures of Computer Simulation' funded by the German Research Foundation (DFG) at Leuphana University Lüneburg. Just imagine if Factorio had multiple vertical levels for routing belts. That said, Spacechem has some seriously hard levels. It would be as ridiculous saying that Factorio ripped off X3: Terran Conflict since you can build self sufficient factory complexes in both games.Įxtrapolating from Spacechem I would expect : If it really is like Spacechem in 3D as claimed on the official page it really won't play like Factorio. As in given inputs of items A and B make n many items of X and Y.No recipes, just the use of more fundamental operations like cutting or pressing where if you do it in the wrong place/order you get utterly useless junk that would fail the level for you if you tried to use it towards your objective.Separated building and running modes without a player character like in the tight spot scenario.Resources will be given to you instead of needing to run off and find them.More complex builds will need state machines or counting mechanisms to function properly.Your level result will be compared to everyone else's and shown on a histogram.It should be a good game but I wish they put up some video. Marbles wrote:What about Electrical Engineering I am not an EE, but I'll take a swipe at it - You need to upgrade your Green Circuit production by switching out your 5 Assembler #2s and installing assembler #3s. ![]() Currently, enough power can be provided by the steam generators, but the local feeder (3-4/0 Cu catenary) and step down transformer(13.2kV to 480 V - 1,000 KVA), may or may not have sufficient capacity for the additional load. Step 1 - do a load study to determine the additional demand (include additional power requirements from inserter operations plus existing power usage - "click on local power pole"). Be sure to account for loss in the line - figure on a 2,000 ft long conductor length. Step 3 - provide wiring diagram for the nearby breaker box. Software engineering can be discovered in the Mod section.įrom what I just read on wiki, every non-government, skilled laborer who tries hard at their job could fit in the definition of "industrial Engineer." So I guess you could call us players of Factorio "Industrial Engineers!"Īre you working with anyone else on the game? How much capacitance in KVAR is required to correct each level 3 assembler? Inserters operate on single phase 277 V while Assemblers are 3 phase.įurther, the use of effectivity modules produces a harmonic in the power supply that causes the current and voltage to be out of phase by 5 degrees. ZACH: Absolutely! The core team is seven people, with a few talented freelancers helping out as well.
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